What it is
Career Mode is a gamified awareness journey built as a narrative RPG (a text adventure with ASCII art). The employee picks a mission and a class (the perspective they’ll play it from), then makes decisions scene by scene. Their choices affect a score; on completion, they earn XP and can unlock achievements.
It’s a light, memorable way to reinforce a security culture, complementing the training campaigns.
Concepts
- Themed areas: cybersecurity (the starting track), LGPD, compliance, HR, ESG, leadership, finance, and operations. You choose which ones to enable.
- A mission is a storyline with a title, an estimated duration, and available classes. It only appears once published.
- Class — the perspective the player takes (intern, analyst, CISO, CEO, developer, HR, finance, support). Each class has its own storyline; classes without content show up as “Coming soon”.
- Decisions and dice: some choices are conditional (they only appear if you did something earlier), and others are modulated by a d6 die that adds unpredictability.
The manager’s role
In Career (/career) you:
- Enable the themed areas that are visible to the tenant’s employees.
- Track engagement, both overall metrics and per-mission metrics (
/admin/career/missions/:slug).
Mission content is curated by qlture (you don't create missions through the interface). What you control is which areas are available and the engagement tracking.
The employee experience
In the portal (/c/carreira), the employee picks an area → a mission → a class → plays scene by scene → reaches the final screen with their score, XP, and achievements, with the option to replay with another class. Achievements live on the wall (/c/conquistas).
Career Mode depends on the feature being enabled for the tenant.
Related
- Security Champions, the culture-multiplier program.
- The employee and the agent — where all of this is consumed.