- Why gamify
- XP — where the points come from
- Levels
- Streak
- Weekly missions
- Achievements (badges)
- Security Champions — its own scoring
- Related
Why gamify
Security becomes a habit when it’s rewarded. The platform turns every employee action (reading a pill, passing a quiz, reporting a lure) into XP, levels, streaks, and achievements. It’s what drives engagement, and it feeds into the Human Risk Score and the dashboard.
XP — where the points come from
| Action | XP |
|---|---|
| Read a content pill (once per pill) | +10 |
| Pass a quiz | +30 |
| Pass a quiz on the first attempt (bonus) | +20 |
| Keep the streak (bonus per active day) | +5 |
| Complete a training campaign | +50 |
| Have a report confirmed as a real threat | +50 |
| Have a report resolved | +20 |
Levels
Total XP defines the level. The curve is gentle, and each level requires 100 more XP than the previous one to reach (50 · n · (n−1)):
| Level | Total XP required |
|---|---|
| 1 | 0 (everyone starts here) |
| 2 | 100 |
| 3 | 300 |
| 4 | 600 |
| 5 | 1,000 |
| 10 | 4,500 |
Streak
Doing something on consecutive days keeps the streak alive. Beyond the daily XP bonus, the streak feeds missions and achievements (7 and 30 days each have a badge). The platform tracks the current streak and the record.
Weekly missions
Every week the employee gets three randomly drawn challenges, each with an XP prize:
| Mission | Goal | Prize |
|---|---|---|
| Consistent Reader | Read 3 pills | +50 XP |
| Voracious Reader | Read 7 pills | +120 XP |
| Quizzer | Pass 2 quizzes | +80 XP |
| Perfect Score | Get 100% on 1 quiz | +80 XP |
| In the Groove | Keep a 5-day streak | +100 XP |
Achievements (badges)
Achievements mark milestones and live on the employee’s wall (/c/conquistas).
Training — for reading, quizzes, streak, and level:
| Badge | How to unlock |
|---|---|
| First Pill | 1st pill read |
| Apprentice | 10 pills |
| Dedicated Student | 50 pills |
| First Quiz Passed | 1st quiz passed |
| Perfect Score | 100% on a quiz |
| Quiz Veteran | 10 quizzes passed |
| A Week on Fire | 7-day streak |
| Blazing Month | 30-day streak |
| Grinder | Level 5 |
Career — for the gamified journey:
| Badge | How to unlock |
|---|---|
| First Decision | Complete the 1st mission |
| Clear Eye | Score ≥ 80% on a mission |
| Perfect Posture | Score 100% on a mission |
| Professional Empathy | Play the same mission with 3 classes |
| Full Path | Complete all 10 missions |
Reports — for reporting real threats (see Reports):
| Badge | How to unlock |
|---|---|
| Open Eyes | 1st report confirmed as a real threat |
| Sentinel | 5 confirmed reports |
| Front Line | 15 confirmed reports |
Security Champions — its own scoring
The Security Champions program has scoring that is separate from the general gamification. It’s the championXp, which rises as the champion completes missions and does the training, and it defines the tier:
| Tier | championXp |
|---|---|
| Rookie | 0 |
| Champion | ≥ 100 |
| Senior | ≥ 500 |
| Lead | ≥ 1,500 |
And the program has its own maturity index (0 to 100), which combines coverage (40%), activity (30%), and training/certification (30%). It’s visible on the manager’s dashboard.